Mura's Master Thievery Gear
2 posters
Page 1 of 1
Mura's Master Thievery Gear
DOSSIER: Murazar's Thievery Equipment
-NAME
-(Primary) Last Resort
-(Secondary) Blind'n Pay
-(Gear)Breakin' and Sneakin'
-(Armor) Hide'n Sneak
-DESIGNATION
-Sniper Rifle, /w suppressor.
-Flash grenade.
-Climbing claws.
-Leather Armor/Sneak Suit (Contains Lockpick set, coat has a lot of pockets to store valuables and equipment).
*********
-DESCRIPTION
-This sniper rifle was specifically designed with wood and brass to use the pneumatic force to shoot bullets or even tranquilizers. The pump and cylinder for the rifle is in the stock and near the bolt in the middle of the firearm. This rifle is primarily designed so it decants the air pressure for bullets in order to create enough force to shoot a long distance accurately while simulataniously having enough power to kill someone. It can be switched if necessary to manual pumping for tranquilizer shots to bring the power and range of a shot down and make the audible hissing sound from the release of the shot less noticeable if at all. The rifle is near silent and creates no flash from the shot as it is purely powered by air compression and can be neigh unnoticed with real rounds from a sufficient distance. With tranquilizer rounds it could be shot from a few feet away and the target thats both hit with it and nearby would probably not even noticed it before the tranquilizer knocked them out.
(Bullets are .357 while tranquilizers have a combination of a paralyzing and sleeping agent that knocks the intended target out such as a human being for several hours. Afterwards their body is still paralyzed for at least one hour until they regain full bodily functions. The supressor isn't the typical real life supressor. ((That gold looking piece at the end of it is the supressor))
-The Flash Grenade is a small metal ball with powders and ignitions, the usual fancy blow up stuff in it. The outside case small glass casing to release the light slightly faster as it explodes and the tubes pressurize it no matter the altitude or elevation. The leather casing is simply for comfort. The flash of light momentarily activates all light sensitive cells in the eye, making vision impossible for approximately five seconds until the eye restores itself to its normal, unstimulated state. The loud blast produced by the grenade adds to its incapacitating properties by disturbing the fluid in the ear for approximately eight seconds.
When detonated, the fuse/grenade body assembly destroys itself. The reason that the body is a ball with holes along the sides that emit the light and sound of the explosion. This avoids shrapnel injury, but can still burn. The concussive blast of the detonation can injure and the heat created can ignite flammable materials such as fuel. Upon detonation, it emits an intensely loud "bang" and blinding flash of more than one million candela and 170–180 dB within five feet of initiation, sufficient to cause immediate (but temporary) flash blindness, deafness, tinnitus, and inner ear disturbance. Exposed personnel experience disorientation, confusion and loss of coordination and balance
(Short version: Cant see for Five seconds, Cant hear for Eight Seconds. Doesn't really matter if you plug your ears because the concussive force works anyway. You can possibly avoid blindness. Detonates either on impact or a timer which could be anything. Can possibly start fires if it impacts carpets and material that starts fires.)
-Climbing gloves and shoe attachments are made of leather and cloth. They are made with several curved metal spikes that would be strong enough to hold his full body weight suspended for hours. More than likely the material he is climbing would break rather than his climbing gear. His gloves and shoe attachments are purely for climbing as he wouldn't even know where to begin to use them as weapons considering the fact that if he did he would just be causing pain and no permanent damage. In other words just prolonging a fight instead of getting away as fast as possible. The small climbing gear is used primarily for climbing wooden materials, usually trees and such. It would however be possible with enough strength and a stronger metal or enchanted metal to climb stone. Thats for a later day however.
(Shorter Version: He can climb trees or wooden materials and wouldn't use it for combat since he wouldn't know how.)
-The stealth suit is a water-resistant, fire-resistant leather armor that covers him in individual pieces. The suit is patchy and black with dark blue spread around it in order to break up his image and hide him in the shadows at night. In effect makes him vanish from normal vision without a light or some enhanced vision. Gloves, fore arm guards, shin guards, his body is well armored with a cloak that clings to his body thrown over him with a hood usually. The front of his leather armor has many pouches that can fit more than just valuables, but also equipment he may need to use when he comes across obstacles. The cloak holds all the gear and the rifle is usually slung over his back, but in between the cloak and his back to prevent its more colorful features from showing. The fingerless gloves allow for feeling of touch to not be interrupted while they still cover his hands enough to climb sharp objects when necessary. He also has a metal mask with cloth in it in case a gas of some kind is released or someones strikes his face or to hide his identity.
-(Short Version: Strong leather can turn aside the normal iron knives and blunt weapons, slashes not stabs mind you. Cloak can hold a shit ton of loot and equipment. The mask acts as both armor and a gas mask. Lastly, the break-up of his image when he steps into shadows or darkness renders him damn near invisible as he blends in with the darkened surroundings. His natural talent at sneaking helps him sneak away. Its kinda of like a ghilly suit for a city. Wont work very well in a woodland enviroment unless people have been in a light enviroment and he comes from a dark one.)
-PICTURE
- Spoiler:
*********
-WEAPON TECHNIQUES
-No weapon techniques.
Murazar Dauthi- THE MASTER THIEF
- Posts : 6
Credits : 5
Join date : 2012-03-03
Age : 32
Location : Afghanistan currently
Summary
Power Level: 1
Gender: Male
Rank: Legionary Prime
Re: Mura's Master Thievery Gear
I'm trusting you to be inventive and careful with this, Mura. The rifle looks good, though - a little more about its inner machinations would be nice, next time, but I understand you're working under restrictions, thus, this is...
APPROVED
Opal Hutchinson- THE AGE OF APOCALYPSE (Admin Elite)
- Posts : 110
Credits : 32
Join date : 2012-02-29
Age : 28
Location : Old Yatarian Ruins
Summary
Power Level: 5
Gender: Male
Rank: Syndicate Ascendant
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum